Each row of characters represent the maze cells in increasing (initially forwards) Z direction.
The text characters within each row represent the maze cells in the X (initially right) direction.
The overall speed can be controlled with the Speed multiplier. The Max frequency is the maximum frequency of message exchange with the server (exchange/s).

The optional Player name identifies a specific user, which can be useful when users are sharing the same IP address or there are multiple players in a game. In this case the first web argument sent from Small Basic should match this name. (e.g. https://litdev.uk/apps/maze3D/maze3D.php?name=Steve&action=get")

There is also a special player called Observer that can fly out of the maze for an overview and takes no part in any game.

The optional Game name identifies a maze world in which only robot players using the same game will be shown.

Player and game names are case sensitive and the maze should be reloaded after applying changes.

Images for walls, floor and ceiling can also be set.



Control commands are sent directly to the webservice at https://litdev.uk/apps/maze3D/maze3D.php?. This may be from Small Basic using LitDev extension (1.29.15.0+) with command LDNetwork.SendWebRequest. Commands can also be entered directly into a browser for test purposes, or from any other WebRequest service.

Multiple arguments are separated by '&'. The first argument is optionally a user name e.g. 'name=Steve' and the next (or first argument) is an action.
Continuous movement: Animate to adjacent available cell: Animate a controlled amount: The command https://litdev.uk/apps/maze3D/maze3Dasync.php?name=&action=isReady will wait until all animations are completed before replying, indicating that the current position is fully updated and ready for the next command.

Support, discussion and examples at Small Basic forum.



Optionally select a game objective. This will not affect anything other than reporting of the game objective progress.