Try exporting as a console app - this just means that it can use the TextWindow as a Console - it will also be able to use the GraphicsWindow. I did test for the C# export with a simple TW and GW case using an extension before I posted on the other thread and my very simple case did work, something like:
The error message looked like it was getting null back from the TextWindow call when a key was pressed. Not quite sure how your program works, but exported C# appears to work for me when exported as Console - if I remember there was some funny use of the console to commicate with chess engine or maybe that was something different. If there are any actions I need to do with the program to make it fail, then please let me know.
Code:
TextWindow.WriteLine("Hello World")
LD3DView.AddView(GW.Width,GW.Height,"True")
The error message looked like it was getting null back from the TextWindow call when a key was pressed. Not quite sure how your program works, but exported C# appears to work for me when exported as Console - if I remember there was some funny use of the console to commicate with chess engine or maybe that was something different. If there are any actions I need to do with the program to make it fail, then please let me know.