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Point (0,0) in LD3DView image mapping
#4
Hi, 

There is no way to use differnt texture coordinates for the front and back, but we can use different images, one being reversed.

Look into the following:

Code:
imageReverse = LDImage.Copy(image)
LDImage.EffectReflect(imageReverse,0)

I can give a full example, but this should be a good start.
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RE: Point (0,0) in LD3DView image mapping - by litdev - 02-18-2024, 05:36 PM

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