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Point (0,0) in LD3DView image mapping
#9
LD3DView.AddImage(view3D,square,"0 0:1 0:1 1:1 1:0 1:0 0",image,"D")

LD3DView.AddImage(view3D,square,"0 1:1 1:1 0:1 0:0 0:0 1",image,"D")

The first line will show an image that is upside down. The second line corrects this and it shows the scene right side up. I totally don't understand this. I think in the first line where it is: 0 0:1 and it changes to 0 1:1 that is for y and the same at the end of the first line which is 0 changes to 1 in the second line. Why did everything else in the second line change? As I said I don't understand.

JR
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RE: Point (0,0) in LD3DView image mapping - by jrmrhrb00 - 02-22-2024, 12:11 AM

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