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Point (0,0) in LD3DView image mapping
#10
The texture coordinates say how an image is orientated and represent coordinates on the image that are to be associated with each coordinate for the 3D shape.

So 0 0:1 0:1 1:1 1:0 1:0 0 are the first coodinate of the shape corresponds to 0 0 on the image, 1 0 the second coordinate etc.

The difference between the two is that they have the y coordinate of the image reversed, hence upside down.
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RE: Point (0,0) in LD3DView image mapping - by litdev - 02-22-2024, 02:48 PM

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