02-23-2024, 11:15 PM
LitDev,
So the purpose of each texture node is to say what coordinates on the image the node corresponds to. The first is 0 0 which is bottom left of the image mapped to the first node. The second is 1 0 which is bottom right of the image mapped to the second node. 0 1:1 1:1 0:1 0:0 0:0 1
Still confused!
The above 2 lines aren't making any sense to me which is what you wrote. You said the first node 0 0 is bottom left of the image. Isn't 01 the value for first node? 11 the second node value. 10 the third node value. 10 the 4th node value. 00 the 5th node value and 01 the 6th node value?
Since I am only doing a square which is 2 triangles put together. The first node is down in the left hand corner. Where is the second, third and 4th nodes? Do they just go around the square counter clockwise? I understand why you use 6 because of the 2 triangles which has 6 vertex's.
Thanks for helping!
JR
So the purpose of each texture node is to say what coordinates on the image the node corresponds to. The first is 0 0 which is bottom left of the image mapped to the first node. The second is 1 0 which is bottom right of the image mapped to the second node. 0 1:1 1:1 0:1 0:0 0:0 1
Still confused!
The above 2 lines aren't making any sense to me which is what you wrote. You said the first node 0 0 is bottom left of the image. Isn't 01 the value for first node? 11 the second node value. 10 the third node value. 10 the 4th node value. 00 the 5th node value and 01 the 6th node value?
Since I am only doing a square which is 2 triangles put together. The first node is down in the left hand corner. Where is the second, third and 4th nodes? Do they just go around the square counter clockwise? I understand why you use 6 because of the 2 triangles which has 6 vertex's.
Thanks for helping!
JR