Thinking of it like Turtle is a good idea.
The point of LDNetwork.SendWebRequestAsync is really that a program could use the cpu cycles while an animation is happenning. Without this and just waiting, then the following 2 commands are pretty much equivalent to Turtle.Turn(45) operation for example.
In this way, PTSV104.000 can be simplified to PTSV104.000-0.
The point of LDNetwork.SendWebRequestAsync is really that a program could use the cpu cycles while an animation is happenning. Without this and just waiting, then the following 2 commands are pretty much equivalent to Turtle.Turn(45) operation for example.
Code:
LDNetwork.SendWebRequest("https://litdev.uk/apps/maze3D/maze3D.php?action=set&rotate=45") 'Start the animation
LDNetwork.SendWebRequest("https://litdev.uk/apps/maze3D/maze3Dasync.php?action=isReady") 'Wait for it to finish
In this way, PTSV104.000 can be simplified to PTSV104.000-0.