04-11-2024, 10:15 PM
Hi litdev, thanks for the help
that works with the loopback address. The IP in the text file is probably generated automatically.
It's just in case someone trains the neural network on a special machine.
Everything seems to be there for the display of windows (or without) and the exchange of messages and data.
Possible application:
Server for logging messages
Chess:
1 client for display and user interface
2 clients for the engines (hidden, text output, graphical output)
Multiuser game:
1 client as a playing field and make it available
x clients for the participating figures whereby each client must retrieve the playing field.
I think controlling via IP ports is very flexible for all kinds of games.
An exchange via files is of course also possible, but be afraid that timing problems may arise, given the large range of access times from hard drives without cache to PCIe SSDs.
that works with the loopback address. The IP in the text file is probably generated automatically.
It's just in case someone trains the neural network on a special machine.
Everything seems to be there for the display of windows (or without) and the exchange of messages and data.
Possible application:
Server for logging messages
Chess:
1 client for display and user interface
2 clients for the engines (hidden, text output, graphical output)
Multiuser game:
1 client as a playing field and make it available
x clients for the participating figures whereby each client must retrieve the playing field.
I think controlling via IP ports is very flexible for all kinds of games.
An exchange via files is of course also possible, but be afraid that timing problems may arise, given the large range of access times from hard drives without cache to PCIe SSDs.