Great,
Unstable] I have an idea that a frog has to cross a river on unstable platforms. I fancy having a go at using LDPhysics for this.
Edges] I like AB suggestion, here is one I also have:
We have a square with 4 corners with another point randomly poisitioned within it.
The program can then create 4 triangles (connecting the internal and 2 corner points for each).
The program can then randomly position and rotate them.
The user has to grab and drag them one at a time (grab with mouse + drag with left button) and rotate with Left/Right keys.
The user has to reassembe the original square from the triangles.
The game could become harder with triangles from more than one square.
Moving and rotating triangles is very tricky in Small Basic until you realise that it is much easier to create the triangles with top left at (0,0).
Here is a bit of code to get some-one started RFHG993.000
120 Seconds] How about we take Elzaimer's concentration program idea. The user has to do the concentration test for 2 minutes, getting as many right as fast as possible. At the end they get a score and maybe some graphs, histograms with nice plots and statistics. Check out LDGraph, LDChart and LDStatistics.
So if I prototype for 1], them maybe we can have a couple volunteers to make a start on 2 and 3?
It can be a group effort with no pressure, but we won't get anywhere if we don't at least start, maybe others will chip in.
Unstable] I have an idea that a frog has to cross a river on unstable platforms. I fancy having a go at using LDPhysics for this.
Edges] I like AB suggestion, here is one I also have:
We have a square with 4 corners with another point randomly poisitioned within it.
The program can then create 4 triangles (connecting the internal and 2 corner points for each).
The program can then randomly position and rotate them.
The user has to grab and drag them one at a time (grab with mouse + drag with left button) and rotate with Left/Right keys.
The user has to reassembe the original square from the triangles.
The game could become harder with triangles from more than one square.
Moving and rotating triangles is very tricky in Small Basic until you realise that it is much easier to create the triangles with top left at (0,0).
Here is a bit of code to get some-one started RFHG993.000
120 Seconds] How about we take Elzaimer's concentration program idea. The user has to do the concentration test for 2 minutes, getting as many right as fast as possible. At the end they get a score and maybe some graphs, histograms with nice plots and statistics. Check out LDGraph, LDChart and LDStatistics.
So if I prototype for 1], them maybe we can have a couple volunteers to make a start on 2 and 3?
It can be a group effort with no pressure, but we won't get anywhere if we don't at least start, maybe others will chip in.