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03-15-2025, 03:49 PM
(This post was last modified: 03-15-2025, 03:52 PM by litdev.)
Yeh, we could have avoid the Yeti as well as hunt them - good idea.
In the Hunt Yeti game, you can kill a Yeti by moving to its square - so you need to see it, estimate its location and move to it - since you saw it a straight line move should get you close.
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Ha ha, yes, these inial games are really just training for AIs. The Yeti Hunt is timed so the challenge could be do it faster.
If we get a few autonomous robots that can do these initial games we can consider more variants, i,m open to ideas like the avoid yeti idea that I guess will also be about surviving as long as possible.
I think more fun games will be AIs playing against each other, that was the idea for the Tag game as a starter.
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I've been busy with work and other stuff, but will add 'Avoid Yeti' as a game mode sometime.
If an AI can navigate the maze either to find all cells initially, then efficiently navigate from one cell to another once the maze topology is known and can look about taking note of what is sees, then the AI robot should be able be programmed with objectives and then it should be able to move to meet these objectives.
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'Avoid Yetis' game option added.