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3D maze in browser controlled by Small Basic
Addition to the scenario:

If a "live" Yeti ends up in the same cell as a robot, the Yeti will trample the robot. The game is lost.  Smile
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Yeh, we could have avoid the Yeti as well as hunt them - good idea.

In the Hunt Yeti game, you can kill a Yeti by moving to its square - so you need to see it, estimate its location and move to it - since you saw it a straight line move should get you close.
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(03-15-2025, 03:49 PM)litdev Wrote: Yeh, we could have avoid the Yeti as well as hunt them - good idea.

In the Hunt Yeti game, you can kill a Yeti by moving to its square - so you need to see it, estimate its location and move to it - since you saw it a straight line move should get you close.

If I can kill Yeti by being in the same cell with him, then how can Yeti threaten me?
And if Yeti can't harm me in any way, then it's not such an interesting game.
It's like bullying kids on a playground.  Big Grin
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Ha ha, yes, these inial games are really just training for AIs.  The Yeti Hunt is timed so the challenge could be do it faster.

If we get a few autonomous robots that can do these initial games we can consider more variants, i,m open to ideas like the avoid yeti idea that I guess will also be about surviving as long as possible.

I think more fun games will be AIs playing against each other, that was the idea for the Tag game as a starter.
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Hi all.

I waited a little. I was hoping someone would come up with something new for the game's plot.
But, since there are no more ideas, I started work on my plot “Hunting the Yeti”.  Cool

But, I still have a change. I will create the code using Gemini, not ChatGPT.
Gemini is more convenient for me.

And how are you?  Smile
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I've been busy with work and other stuff, but will add 'Avoid Yeti' as a game mode sometime.  

If an AI can navigate the maze either to find all cells initially, then efficiently navigate from one cell to another once the maze topology is known and can look about taking note of what is sees, then the AI robot should be able be programmed with objectives and then it should be able to move to meet these objectives.
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Creating intelligence for a robot made me return to our SB neurons again.
I have a strong feeling that our SB neurons can be given another very good property.
The idea is in the air next to me, but I still can’t fully grasp it.  Blush
( I guess I need to do some tests Huh  )
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'Avoid Yetis' game option added.
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