09-13-2024, 08:25 AM
(translated by Google translator)
An incredibly fun process.
For example, making such a game in C# would not be interesting at all.
But here in Small Basic, you'll need all your ingenuity to make the game work well even on a slow tablet.
I've used everything I've learned about Small Basic so far.
It seems to me that I have already used all the technical capabilities to achieve a sufficient speed of the game. But, I still lack a little speed.
At first I thought it was already a dead end.
But then a new idea comes to mind again - and the feeling of enthusiasm returns.
I thought that in case of mechanical resources running out, using AI elements could help.
In conditions where the hardware does not have time to calculate everything necessary, the program can try to "look into the future" and predict where the ball WILL BE at the moment when the hardware finishes the calculations (!).
Now I have the current version of the game, in which I think I have used all the possibilities of technique.
If anyone is interested, I can improve the code formatting and post it on my OneDrive.
And now I will begin to add to the program the ability to predict the future...
An incredibly fun process.

For example, making such a game in C# would not be interesting at all.
But here in Small Basic, you'll need all your ingenuity to make the game work well even on a slow tablet.

I've used everything I've learned about Small Basic so far.
It seems to me that I have already used all the technical capabilities to achieve a sufficient speed of the game. But, I still lack a little speed.
At first I thought it was already a dead end.
But then a new idea comes to mind again - and the feeling of enthusiasm returns.
I thought that in case of mechanical resources running out, using AI elements could help.
In conditions where the hardware does not have time to calculate everything necessary, the program can try to "look into the future" and predict where the ball WILL BE at the moment when the hardware finishes the calculations (!).
Now I have the current version of the game, in which I think I have used all the possibilities of technique.
If anyone is interested, I can improve the code formatting and post it on my OneDrive.
And now I will begin to add to the program the ability to predict the future...