So I made another change to LitDev extension 1.2.29.0 Beta for this, to improve physics scaling pixel/m with rope/chains. Using your code like a user is the best way to test/improve it!
I decided to make GW full screen which adds some complexity since the physics engine works on a defined physics scale (pixel/m) and the game should work similary for different display resolutions and aspect ratios.
Also fixed/tuned a bunch of stuff and turned it into a sort of game - if you can complete it your name and high score gets logged for all users!
Import, CHLZ750.000.
I decided to make GW full screen which adds some complexity since the physics engine works on a defined physics scale (pixel/m) and the game should work similary for different display resolutions and aspect ratios.
Also fixed/tuned a bunch of stuff and turned it into a sort of game - if you can complete it your name and high score gets logged for all users!
Import, CHLZ750.000.