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Example Program
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BASIC Jam 7 is in progres...
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LitDev extension
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Button with icons
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How to think correctly?
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Draw sample
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Drawing
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ZScript
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I think that no more Smal...
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Small Basic Coder-A New G...
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| Challenge 9 - Quick sort |
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Posted by: litdev - 10-28-2024, 08:41 AM - Forum: Challenges
- Replies (54)
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Implement quicksort algorithm and sort 1000 random numbers.
Interesting to see if it's easier the usual way understanding the algorithm and writing the code or getting AI to do it for you?
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| Challenge 8 - Drag n Drop |
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Posted by: litdev - 10-20-2024, 12:19 PM - Forum: Challenges
- Replies (7)
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Make a Drag and Drop feature using the Mouse buttons to position a GraphicsWindow shape (Rectangle).
Extend it to rotate the shape when Shift key is down.
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| SmallBasic Open Edition |
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Posted by: KristianVirtanen - 10-13-2024, 04:41 PM - Forum: C# Moving from Small Basic
- Replies (21)
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Hi,
This project (SmallBasic Open Edition) is part of a larger whole, where the goal is to recreate Microsoft SmallBasic, at least in its main features.
The first phase of the project, which is exactly this, is to create the same classes as in SmallBasic: Text, Math, GraphicsWindow, and so on. The project is mostly complete, although types for variables, some small tests, and so on are still required.
Note: The classes Array, Flickr, and Dictionary have not been created.
Array is missing because I have not yet decided on the final way the future compiler will handle arrays. I have a couple of different solutions for this, but I haven’t had time to decide yet.
Flickr is missing because I am simply not very familiar with this service, and their API is completely unknown to me.
Dictionary is a class I’m not sure if I want to spend time on, at least not personally.
Unlike the original SmallBasic, Open Edition converts SmallBasic code into the C# programming language and compiles it afterward. This brings significant advantages in terms of memory management, speed, and extensibility.
Variables will function mostly the same way as in the original SmallBasic. This is made possible by C#’s dynamic. However, the idea is that variables will require a suffix of "$" at the end of their names. Not only does this make the programs easier to compile, but I also believe it helps distinguish variables and makes coding a bit easier.
The program that tokenizes and converts SmallBasic code into C# is also mostly done. However, at the moment, it's more like a pile of sticks rather than a well-designed and structured program, so its release will be more appropriate at a later time.
Example SmallBasic program:
Code: ' Example Smallbasic program
x$ = 1
y$ = 2
c$ = "Foo"
TextWindow.WriteLine(x$ + y$ + c$)
SayHello()
Goto MyLabel:
TextWindow.WriteLine("I'm never printed.")
MyLabel:
Program.End()
Sub SayHello
TextWindow.WriteLine("Hello")
EndSub
Converted to C#:
Code: // Converted as C#
namespace SmallBasicOpenEditionDll
{
public static class SB_Program
{
// Declare dynamic variables (similar to Smallbasic's dynamic typing)
public static dynamic x = 1;
public static dynamic y = 2;
public static dynamic c = "Foo";
// Entry point of the program
public static void Main()
{
// Equivalent of TextWindow.WriteLine(x$ + y$ + c$)
TextWindow.WriteLine(x + y + c);
// Call the method SayHello()
SayHello();
// This line will not be executed
Goto MyLabel:
TextWindow.WriteLine("I'm never printed.");
MyLabel:
Program.End();
}
// The equivalent of SmallBasic's subroutine 'SayHello'
public static void SayHello()
{
TextWindow.WriteLine("Hello");
}
}
}
Note: I work with this while I am working with two job's and such, so this will not move forward in fast speed. Help is appreciated here. Let me know
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| LDController |
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Posted by: GBHalford - 10-01-2024, 05:35 AM - Forum: Extensions
- Replies (12)
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Hi folks, can anyone help me with some issues with the LDController actions ?
I have a generic USB SNES controller.
From the Windows Game Controller settings and properties, I can see that all the buttons are registering correctly, and continue to register whilst held down.
I have SlimDX runtime for .NET 4.0 installed .
In SB, using the LDController.Buttons query, the array returned is completely spasmodic. I have the following code in a While ("True") loop...
LDButtons = LDController.Buttons(1)
GraphicsWindow.Title = LDButtons
E.g. I press button 1 and hold it. For a few seconds there is no response, then Button 1 may register as "True" for a brief moment, and then return to "False" almost instantly.
All other buttons exhibit similar behaviour. Sometimes a button may not register "True" at all while being held down, even though the Controller settings show that the button is depressed.
Here's what the array looks like for a brief period while I am holding Button 1 down... Notice that it is registered as "True" for 2 loop passes.
1=False;2=False;3=False;4=False;5=False;6=False;7=False;8=False;9=False;10=False;
1=False;2=False;3=False;4=False;5=False;6=False;7=False;8=False;9=False;10=False;
1=True;2=False;3=False;4=False;5=False;6=False;7=False;8=False;9=False;10=False;
1=False;2=False;3=False;4=False;5=False;6=False;7=False;8=False;9=False;10=False;
1=False;2=False;3=False;4=False;5=False;6=False;7=False;8=False;9=False;10=False;
1=False;2=False;3=False;4=False;5=False;6=False;7=False;8=False;9=False;10=False;
1=False;2=False;3=False;4=False;5=False;6=False;7=False;8=False;9=False;10=False;
1=True;2=False;3=False;4=False;5=False;6=False;7=False;8=False;9=False;10=False;
1=False;2=False;3=False;4=False;5=False;6=False;7=False;8=False;9=False;10=False;
1=False;2=False;3=False;4=False;5=False;6=False;7=False;8=False;9=False;10=False;
Any help to resolve this so I can get a true reading of current buttons depressed will be much appreciated.
regards, Gordon
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