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ZScript
Forum: Discussion
Last Post: z-s
01-22-2026, 03:31 AM
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I think that no more Smal...
Forum: Discussion
Last Post: eddylo
01-20-2026, 11:02 PM
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Small Basic Coder-A New G...
Forum: Discussion
Last Post: AbsoluteBeginner
01-17-2026, 07:57 PM
» Replies: 1
» Views: 416
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ZS Small Basic Coder GPT.
Forum: Discussion
Last Post: z-s
01-13-2026, 03:32 AM
» Replies: 4
» Views: 133
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3D maze in browser contro...
Forum: Discussion
Last Post: stevantosic
01-08-2026, 12:51 PM
» Replies: 128
» Views: 33,317
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ZS Extension.
Forum: Extensions
Last Post: AbsoluteBeginner
01-04-2026, 02:50 PM
» Replies: 109
» Views: 28,295
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Happy New Year!
Forum: Discussion
Last Post: AbsoluteBeginner
12-31-2025, 10:08 AM
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» Views: 71
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Six different 8-bit emula...
Forum: Discussion
Last Post: stevantosic
12-28-2025, 06:02 PM
» Replies: 2
» Views: 87
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Challenge-Command Line GW
Forum: Challenges
Last Post: WhTurner
12-22-2025, 06:24 PM
» Replies: 7
» Views: 2,263
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Google Search Terminal SB...
Forum: Standard Small Basic
Last Post: z-s
12-17-2025, 09:09 AM
» Replies: 1
» Views: 337
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| ZSCmd Extension |
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Posted by: z-s - 07-01-2024, 09:35 AM - Forum: Extensions
- Replies (3)
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I Made A Small Extension For SmallBasic In SharpDevelop As My First Extension In CSharp.
It Is ZSCmd Contain Only One Method For Execute Of Any Cmd Command.
Here You Can Download It : https://www.mediafire.com/file/ftwbu27mv...d.zip/file
I Will Be Very Grateful To Litdev If This Extension Will Be Added In Extension Manager.
Here Is Sample Code To Try
Code: result = ZSCmd.Execute("dir")
TextWindow.WriteLine(result)
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| Is it possible to run a SB program on an internet navigator ? |
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Posted by: Elzaimer - 06-30-2024, 08:41 PM - Forum: Standard Small Basic
- Replies (2)
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I don't think it is possible but... can I use a SB BASIC program, such as my Concentration test, on a navigator such as Chrome ?
I have seen on the "Publish" button that we can install Microsoft Silverlight.
It is to be able to execute à SB program on a navigator ?
Even more, would it be possible on Chrome or Safari on a smartphone ?
Thanks
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ZSDesk |
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Posted by: z-s - 06-27-2024, 03:28 PM - Forum: Discussion
- No Replies
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So Many Projects Working In Our Community So I Started A New Project.
ZSDesk
In This Project I Am Using LDClient And LDServer To Control Graphic Window On Another Computer From Another Computer So That Friends Can Write On Each Other Screen , Draw Text , Add Buttons.
But Everyone Will Have Their Own Code To Communicate (Basically IP : Port of Server).
I Will Soon Provide First Version Of The Program.
I Named This Project ZSDesk (A Small Competitor Of Anydesk).
Any Ideas Are Welcome 
I Made first Version With Only One Function DrawBoundText On Client Try It.
Send This Input From Server : GW.DrawBoundText,x-position,y-position,width,text
Example : GW.DrawBoundText,0,0,100,HII SB
Client : JFBB226.000
Server : SSWQ838.000
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| LDPhysics platform game |
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Posted by: litdev - 06-27-2024, 11:59 AM - Forum: Challenges
- Replies (15)
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I'm going to have a go at a LDPhysics based game - I've never actually written a whole game using this, only demos, so fancy having a go. I liked the approach AbsoluteBegginer took sharing the stages of his development of AI game so plan to do the same here. LDPhysics uses the Box2D physics engine (as was used for Angry Birds and many other physics based games) and is very powerful, but does need a bit of physics knowledge. When I added it to LD extension I wrote some documentation for it that you can see here.
I plan the game to be based on a platform system with some main game goal, with a player that can find stuff to help like bombs, arrows to shoot ropes to climb etc. The player will pick things with left mouse and action things with right mouse button and move with arrow keys. The physics engine works best with things happen roughly on the scale of 1m, which by default is set to 10 pixels. Initially I will stick with this and make the game area 1000x800 pixels which corresponds to 100x80 m. I will make my player 10*25 pixels which is quite small, but see how I get on.
The first challenge is to move the player nicely. InBox2D you don't generally set position and velocity, you interact through forces, impulses and rotational torques. This is so the player interacts nicely with the physics world and doesn't just 'teleport' about, get hit by things and can fall off ledges etc. This may be be tricky, I haven't tried this so will see how it works out.
I will start with a blank game template - NJVR762.000 and will post as it develops - any ideas/suggestions along the way very welcome.
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