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  Extension updates
Posted by: litdev - 07-15-2024, 09:30 AM - Forum: Extensions - Replies (6)

Updated a couple extensions available through SB-Prime Extension Manager.

SmallBasicANN - Added intellisense and some additional reporting during (through ANNProgress event) and after training (GetWeights).  The main ANN algorithm is unchanged.

LitDev - Added methods to detect text and images within another larger image, examples (text in image JLVQ434.000, uses pre-trained ANN by tesseract OCR) (image in image VXDM285.000).

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  LDBasic.FixFlickr issue
Posted by: AbsoluteBeginner - 07-08-2024, 05:21 PM - Forum: Extensions - Replies (3)

Why am I having such bad luck?  Huh

Line #6: LDBasic.FixFlickr() - Object "LDBasic" not found.
Compilation error.
I removed and reinstalled the extension from the SB-Prime Editor.

Help me again please.  Confused

EDIT LitDev - Split from https://litdev.uk/mybb/showthread.php?ti...827#pid827, referring to XXNS627.000 import

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  3D Programming in SB
Posted by: litdev - 07-08-2024, 09:29 AM - Forum: Discussion - Replies (12)

(07-07-2024, 06:22 PM)AbsoluteBeginner Wrote: I am surprised by the 3D capabilities of Small Basic that SB received from the LD extension.  Shy
It seems to me that if I see a few more such expressive examples of 3D applications, then I will also have different ideas so that I can test myself in 3D programming.  Rolleyes

To be honest, most of the effort writing this kind of thing is all the extra bits that make a game such as intro screen, scoring, levels, level editor (VLFW776.000-0), testing etc. 

There is also a bit of learning about the basics of 3D - You can see I just use squashed cubes and used spheres which are single commands in SB - you then build objects by having several of them (created and positioned in a for loop).  You need to understand the 3D coordinate system X,Y,Z how to position and point things like objects, lights and the camera and that's about it.

As I say, if you look at the code, the actual 3D stuff is minimal, the rest is just making a game around it.  I am very happy to help you guys get started with this (this is what I hope this forum can be for) - the process is to create small test programs to gain understanding first, just like with your AI game or ZS's extension - its step by step and the magic comes when you put all the little bits together!

Ideally, if a few of you are interested we can start at the beginning and work on 3D, physics or game design.  Otherwise I can only share bits of code occasionally which I don't think gets things so much further forward and may put people off.

How about a 'game of life' in 3D using Elzaimer's idea (https://litdev.uk/mybb/showthread.php?tid=95)?

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  LitDev Extension version 1.2.29.0
Posted by: litdev - 07-08-2024, 08:28 AM - Forum: Extensions - No Replies

LitDev Extension 1.2.29.0 released.

   

I am also changing the logic so the Extension Manager gets the beta version with minor version increment number.  Since most changes are small/additions which are unlikely to break anything and they are most likely being used in new code.

The main website (and github) version will remain the major version updates and be the only ones with all the extra samples etc, updated once in a while.

So the latest EM beta is now 1.2.29.1.

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  ZS Extension.
Posted by: z-s - 07-02-2024, 07:44 AM - Forum: Extensions - Replies (109)

Here Is Updated Version Of ZS Extension.
https://www.mediafire.com/file/ajkt2dsma...S.zip/file

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  ZSCmd Extension
Posted by: z-s - 07-01-2024, 09:35 AM - Forum: Extensions - Replies (3)

I Made A Small Extension For SmallBasic In SharpDevelop As My First Extension In CSharp.
It Is ZSCmd Contain Only One Method For Execute Of Any Cmd Command.
Here You Can Download It : https://www.mediafire.com/file/ftwbu27mv...d.zip/file
I Will Be Very Grateful To Litdev If This Extension Will Be Added In Extension Manager.
Here Is Sample Code To Try

Code:
result = ZSCmd.Execute("dir")
TextWindow.WriteLine(result)

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  Is it possible to run a SB program on an internet navigator ?
Posted by: Elzaimer - 06-30-2024, 08:41 PM - Forum: Standard Small Basic - Replies (2)

I don't think it is possible but... can I use a SB BASIC program, such as my Concentration test, on a navigator such as Chrome ? 

I have seen on the "Publish" button that we can install Microsoft Silverlight. 
It is to be able to execute à SB program on a navigator ?

Even more, would it be possible on Chrome or Safari on a smartphone ?

Thanks

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  Interesting projects which are related to MS Small Basic on Itch!
Posted by: eddylo - 06-29-2024, 06:55 PM - Forum: Discussion - No Replies

Smile Hello,

Several interesting projects about MS Small Basic which I discovered on itch.

https://pixelomer.itch.io/sb2cpp

https://dottygame.itch.io/fruitos

https://ratrogue.itch.io/terrobot

https://joe7m.itch.io/asteroids-for-smallbasic

https://ef5tornado11.itch.io/smallbasic-tetris

https://ratrogue.itch.io/games-for-rats

https://magnus-froelund.itch.io/1943
Blush

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Lightbulb ZSDesk
Posted by: z-s - 06-27-2024, 03:28 PM - Forum: Discussion - No Replies

So Many Projects Working In Our Community So I Started A New Project.
ZSDesk
In This Project I Am Using LDClient And LDServer To Control Graphic Window On Another Computer From Another Computer So That Friends Can Write On Each Other Screen , Draw Text , Add Buttons.
But Everyone Will Have Their Own Code To Communicate (Basically IP : Port of Server).
I Will Soon Provide First Version Of The Program.
I Named This Project ZSDesk (A Small Competitor Of Anydesk).
Any Ideas Are Welcome Smile


I Made first Version With Only One Function DrawBoundText On Client Try It.
Send This Input From Server : GW.DrawBoundText,x-position,y-position,width,text
Example : GW.DrawBoundText,0,0,100,HII SB
Client : JFBB226.000
Server : SSWQ838.000

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  LIFE GAME : How to optimise/speed up ?
Posted by: Elzaimer - 06-27-2024, 02:09 PM - Forum: Standard Small Basic - Replies (6)

Hello, it's me again Smile

I try to improve my level, so I began another SB project : a life game (NVCV425.000)
I would like to know how to make it run faster, as with big grids it becomes very slow.


For exemple, is there a faster way to display the living cells than using GraphicsWindow.FillRectangle ?


My only idea at this moment to make it a little faster is to merge these 2 Subs (because they can be done in the same loop) :
Sub AffichageTableau               ' displays current Gen grid
Sub CreationTableau_NextGen  '  create nextGen grid

If you have any idea...  Wink

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