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LDArray extension
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5 hours ago
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AI learns Small Basic
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Yesterday, 12:14 AM
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Challenge 9 - Quick sort
Forum: Challenges
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11-18-2024, 03:52 PM
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How to exit a subroutine ...
Forum: Standard Small Basic
Last Post: litdev
11-11-2024, 12:59 PM
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Training program for SB-N...
Forum: Discussion
Last Post: AbsoluteBeginner
11-08-2024, 07:02 AM
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SmallBasic Open Edition
Forum: C# Moving from Small Basic
Last Post: KristianVirtanen
11-05-2024, 06:37 PM
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UCI Chess Engine
Forum: Challenges
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Welcome
Forum: Standard Small Basic
Last Post: AbsoluteBeginner
10-30-2024, 10:01 PM
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Skull Custom Language Cre...
Forum: Discussion
Last Post: z-s
10-28-2024, 04:49 PM
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SB-Prime Plugins
Forum: Extensions
Last Post: litdev
10-25-2024, 07:52 AM
» Replies: 1
» Views: 74
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ZSDesk |
Posted by: z-s - 06-27-2024, 03:28 PM - Forum: Discussion
- No Replies
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So Many Projects Working In Our Community So I Started A New Project.
ZSDesk
In This Project I Am Using LDClient And LDServer To Control Graphic Window On Another Computer From Another Computer So That Friends Can Write On Each Other Screen , Draw Text , Add Buttons.
But Everyone Will Have Their Own Code To Communicate (Basically IP : Port of Server).
I Will Soon Provide First Version Of The Program.
I Named This Project ZSDesk (A Small Competitor Of Anydesk).
Any Ideas Are Welcome
I Made first Version With Only One Function DrawBoundText On Client Try It.
Send This Input From Server : GW.DrawBoundText,x-position,y-position,width,text
Example : GW.DrawBoundText,0,0,100,HII SB
Client : JFBB226.000
Server : SSWQ838.000
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LDPhysics platform game |
Posted by: litdev - 06-27-2024, 11:59 AM - Forum: Challenges
- Replies (15)
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I'm going to have a go at a LDPhysics based game - I've never actually written a whole game using this, only demos, so fancy having a go. I liked the approach AbsoluteBegginer took sharing the stages of his development of AI game so plan to do the same here. LDPhysics uses the Box2D physics engine (as was used for Angry Birds and many other physics based games) and is very powerful, but does need a bit of physics knowledge. When I added it to LD extension I wrote some documentation for it that you can see here.
I plan the game to be based on a platform system with some main game goal, with a player that can find stuff to help like bombs, arrows to shoot ropes to climb etc. The player will pick things with left mouse and action things with right mouse button and move with arrow keys. The physics engine works best with things happen roughly on the scale of 1m, which by default is set to 10 pixels. Initially I will stick with this and make the game area 1000x800 pixels which corresponds to 100x80 m. I will make my player 10*25 pixels which is quite small, but see how I get on.
The first challenge is to move the player nicely. InBox2D you don't generally set position and velocity, you interact through forces, impulses and rotational torques. This is so the player interacts nicely with the physics world and doesn't just 'teleport' about, get hit by things and can fall off ledges etc. This may be be tricky, I haven't tried this so will see how it works out.
I will start with a blank game template - NJVR762.000 and will post as it develops - any ideas/suggestions along the way very welcome.
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Small basic fun Extension (and other extensions!) |
Posted by: z-s - 06-09-2024, 03:03 PM - Forum: Extensions
- Replies (9)
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I know a Extension named small basic fun in archive may be we could find it link of codeplex archive also we should add extext,exprogram,square basic,data Extension like Extension you can search thread in man small basic forum archive on way back machine
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FastGraphics Extension |
Posted by: litdev - 06-09-2024, 12:03 PM - Forum: Extensions
- Replies (8)
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Recompiled this extension by FuleSnabel for SB 1.2, original source here. Note the different installation requiring dll added to SB installation folder and that there is no xml intellisense, but the sample is good.
Download it from https://litdev.uk/#Extensions.
EDIT - Minimal intellisense added, at least the number and name of function arguments.
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